Then we talked even more about a facility with a massive blue screen for special effects. We would need plenty of room for our motion capture technology to create all the behaviors necessary for our game characters to emote. We talked about the need for 2D and 3D artists in their own departments and a comfortable space to discuss projects and impress clients with the grand reveal of our work.
In November of that same year, Atomic Cat Interactive was born and a new era in video, audio and game production would begin in a quiet, unassuming hilly area in Dade City, Florida. A 4,000 square foot facility comprised of six key areas: production room with blue screen / white screen, main office where all video editing, compositing, audio engineering, 3D animation and music composing is performed, audio area with a complete sound-proof recording studio, two offices for animators and other in-house professionals as well as a comfortable board room.